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Code Lock
Construction

Code Lock

The code lock is used to lock doors, hatches, and storage crates. Players may set a new four-digit PIN if the lock is unlocked. Once locked, an LED on the keypad will change to red, indicating its status. Other players may attempt to gain access to a locked item by typing in a PIN in the keypad. If they are correct, a short beep will emit from the lock, and the player will subsequently have permanent access to the locked item (assuming the code isn't changed). If the player guesses incorrectly, a failure beep will play alongside an electric arc animation on the keypad, and the player will take increasing increments of damage until they wait long enough or die. Guest codes may be set on unlocked locks (make sure it's locked after setting the code!), which allows other players access to the locked item without the ability to unlock, remove, or change the code. Unlocked Code Locks may be removed or have a new password set by any player.

Item ID
1159991980
Shortname
lock.code
Workbench
None
Craft Time
30s

Crafting

Crafting Code Lock

Output
×1
Time
30s
Workbench
None

Recycling

Rust has two recycler types. Monument recyclers are faster and yield 60%, but you can be attacked. Safe-zone recyclers in Outpost and Bandit yield 40% and take longer, but turrets protect you.

60%

Monument Recycler

Higher yield, faster cycles, no PvP protection.

5s per item 19 monuments

Outputs per item

Where to find one
  • Power Plant ×3
  • Airfield ×2
  • Sewer Branch ×2
  • Launch Site ×1
  • Train Yard ×1
  • Water Treatment Plant ×1
  • Military Tunnels ×1
  • Junkyard ×1
  • Satellite Dish ×1
  • Radtown ×1
  • Arctic Research Base ×1
  • Giant Excavator ×1
  • Large Harbor ×1
  • Small Harbor ×1
  • Ferry Terminal ×1
  • Lighthouse ×1
  • Mining Outpost ×1
  • Oxum's Gas Station ×1
  • Abandoned Supermarket ×1
40%

Safe Zone Recycler

Lower yield, slower cycles, protected from PvP.

8s per item 2 monuments

Outputs per item

Where to find one
  • Outpost ×3
  • Bandit Camp ×2

Related items

Data sourced live from the official Rust dedicated server bundles via @rustalytics/items. Numbers update automatically with every Rust patch.